Let's start our guide from the parsing of the main properties that weapons in Fallout 4. However, what options are the best? We revised all weapons in the game and add-ons to answer this question. Also, injection carabiner is 81 in the shelter and it is easy to get it by performing the quest "For the extraction".Ī very flexible arms constructor offered, allowing any trunk to turn into an automatic, carabiner or rifle.
They can be found in the Medford Hospital, the Massachusetts Blood Transfusion Center, Sandorian Sanatorium, Massachusetts Bay, Parsons Psychiatric Hospital, and other different places. There are several injectable carbines scattered by the Commonwealth. Objectives can be derived from themselves, paralyzed, weakened, poisoned, etc. This weapon supports a wide selection of injection cartridges, each of which can be made in the chimlabaratorium. If ordinary weapons are used to apply direct damage, the injection carbine is used to hit the enemies with detrimental effects. Slightly modified laser muskets can be found outside the museum of freedom. The result is stronger damage from the shot with a significant consumption of ammunition. The standard capacitor supports the maximum of 2 charges, but more advanced options can accommodate up to 6 charges. Standard laser musket is not entirely accurate compared to other energy carbines, but issues b aboutlodged damage due to the unique recharge process. Hold on to the shadow and this alteration into the classic sniper rifle will allow you to finish the shootouts milking them. Increased store capacity, minimizes recharge, and the attached muffler will retain the arrow location from enemies. 50 caliber and having high accuracy at large distances. This is a hunting rifle, which was modified to use slaughter cartridges. If you find the truth in the eyes, not always the best option to go with a gun on the verge of a crowd of enemies. This is the only weapon that uses a 2-mm electromagnetic cartridge as cartridges, correctly modified Gaus Carabiner can be a valuable addition to arsenal.Ĭartridges: 2 mm Electromagnetic Cartridge To apply the maximum damage, you need to accumulate energy before shooting, for a moment, delaying the trigger in the pressed position. Gaus Carabinity Lord of removal over accuracy. They are often found in high-level supermutants, and can also be found throughout the community. A properly modified assault carbine can be a good sniper carbine with a large store and relatively high rapid fiction. Many of the available modifications will make this weapon suitable for automatic fire. Standard assault carbine combines a good balance between damage and accuracy, making it good choice For various combat situations. The article dismisses all the initial characteristics of carbines and some exotic weapons, as well as their individual modifications, thanks to which excellent sniper rifles are obtained. All non-automatic rifles depend on the ability "Expert on Carabamas", with 5 nested glasses, there will be a bonus that allows you to apply a double damage and ignoring a 30% opponent's armor, as well as an increase in the chance to damage the target finiteness. The majority of such rifles are influenced by the 3 rank abilities of the Sniper. Non-automatic rifles, as a rule, have high accuracy and more damage than pistols or automatic weapons.